Planet Harvest | Devlog 2 | Artefacts and Upgrades


Progress since last dev-log has been focused on creating the Artefacts system and rounding out some of the other mechanics like upgrades. These are vital parts of the game and having them done for polishing is key. If you don't know what an artefact is...

in short, an artefact, is a piece of human or cultural history normally preserved as antique objects from that culture or history. And I want this to be in my game as collectables on the planets. How I can do this is:

Create Scriptable Object versions of the Artefacts to add them to the loot table

Give them all I.D numbers to determine which one was found

Make a reward for gaining an Artefact

Create a menu to show which ones have been found and what they look like.

And that is about it. So that is what I did.

To Start with Mars, I created 2 Artefacts and added them to the loot table.

This means that the player can obtain the artefacts through harvesting the planets like other rewards. They are much rarer and this is because the reward that they get are crystals. These can then be used to buy Special Upgrades.

What I also did is assigned an I.D number to the artefacts so that the game can identify which ones have been found. What I can do with this is create bonus rewards for gaining all of the ones from the same planet.

I then used the same system I used to give the reward to the player. This just is a small part of the script that checks the name and gives the reward value to the crystal counter.

Finally for artefacts I made a menu to show the player which ones they have gotten. I wanted to have a couple features like making the artefact green when it has been found.

I also went through and created artefacts for each current planet as well as the new one I made this week too.

That being Natura.

Natura is a plant, life-form based planet of green that the player can access at Level 50.  I decided for this planet a good Artefact would be the 'Sapling of Life'.  This can be gained by harvesting the planet with a small chance of giving it.

With the Artefacts and the new Planet being done I decided to work a bit on the upgrades. At the moment there was 6 upgrades that worked properly but I wanted a lot more with the progression. I decided to add 3 of each type of upgrade. These upgrades being

JPC (Junk Per Click)

JPS (Junk Per Second)

MJ (Max Junk)

I also decided to colour code the Upgrades too so that they were more easily distinguishable in game:

I will most likely add some more over time with the progression of the game but these are good for where the game is at right now.

However for this dev-log. That is where the current game is at. I think next I will be working on some other reward mechanics like Online and Offline Rewards. Daily Rewards and rounding off the content of the game before it is finished.

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